#pragma once
#include "../SGD Wrappers\CSGD_TextureManager.h"
#include <vector>
using namespace std;
class TutorialImages
{
	//levelImageIDs[controlScheme][numberofids]
	vector<int> levelImageIDs[25];
public:
	TutorialImages(void);
	~TutorialImages(void);

	//Render the tutorials for the specified level
	void Render(int controlScheme) const;

};

